This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.

Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!

  • @myersguyA
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    11 hours ago

    The article begins by talking about web exports. The default there is 42MB, which is kind of a lot for the web

    Edit: Of course, compressed it is ~9, which isn’t so bad, I suppose.