@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year ago[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comexternal-linkmessage-square53fedilinkarrow-up156arrow-down115
arrow-up141arrow-down1external-link[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agomessage-square53fedilink
minus-square@Klear@sh.itjust.workslinkfedilinkEnglish2•1 year ago I can’t think of one that actually makes failure impossible. Cookie Clicker. If it qualifies as a game.
minus-square@ampersandrew@lemmy.worldlinkfedilinkEnglish0•1 year agoBut the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
minus-square@Klear@sh.itjust.workslinkfedilinkEnglish2•1 year agoSure. Just thinking about games with no loss condition at all. It’s kinda rare.
Cookie Clicker. If it qualifies as a game.
But the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
Sure. Just thinking about games with no loss condition at all. It’s kinda rare.