• @conciselyverbose@sh.itjust.works
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    915 hours ago

    Yes, people can still cheat with a camera and manipulating inputs. There will never be a way around that.

    But that’s entirely unchanged by adding malware, that, even if it could theoretically work, should be a literal crime with serious jail time attached. Client side validation is never security and cannot resemble security.

    • andyburke
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      015 hours ago

      There are ways to detect and stop that, but they can and should happen on the server, not on the client.

        • andyburke
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          113 hours ago

          There are lots of options such that you can tune your false positive/negative rate. 🤷‍♂️ Tons of ways you can structure this depending on your game’s tech.

          • @conciselyverbose@sh.itjust.works
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            113 hours ago

            No options that resemble legitimate or evidence based in any way.

            If a computer has the exact same input and output tools as a human, you cannot possibly do better than guessing. It is a literal certainty that you will ban legitimate players doing nothing wrong for being too good if you try, and it’s unconditionally not acceptable to do so.

            • andyburke
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              113 hours ago

              Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.

              • @conciselyverbose@sh.itjust.works
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                113 hours ago

                I’m not sure why you think I’m saying client side is better when I called it malware.

                There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.