This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.
Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!
@Gladaed @popcar2 web, mobile, and as always, less space and optimization is always a good thing.
Wasting time on metrics that don’t matter is waste. I get and agree with mobile/web constraints. I did not consider them.