cross-posted from: https://lemmy.world/post/28741527
I enjoy playing modded games on PC. My IT competency is all informal and hands on so I apologize if this is a dumb question or it seems like I have no idea what I’m talking about. What I was looking to do without using a 3rd party software was to have a game playing in any type of windowed, borderless windowed, or full screen display window on monitor 1 while also having the ability to navigate an open browser window or even just navigate my desktop on display 2. This is all a very normal set up I know but the brick wall I hit happens because my ability with a keyboard is a huge gaming retardant for me. So what I wanted to try and set up was for the gamepad and gaming window, regardless of what display monitor it’s being used on, to remain as an “up front” and active process while being able to use my keyboard and mouse as their normal operating devices to navigate my dektop or other active program windows simultaneously.
I have only looked into this briefly because it was very evident after searching the internet that there was not a way to natively set up my PC to allow me to game on one monitor using a gamepad while also having the ability to freely navigating other open windows on monitor 2 using mouse and keyboard with the gaming window remaining active.
I’m playing Witcher 3 currently but earlier this year on the same PC and Windows 11 setup, I swear I was able set up Fallout London by editing the setting.ini file to do exactly what I describred no problem. Admittedly I’m usually as baked as an apple pie when playing with games or modding, but I flipping swear by editing the fallout ini it allowed me to set the the window as always on top and active (meaning it didn’t move to the background, or pause, or cut the gamepad off when the mouse was used on other dosplay). It was a series of of like 3 lines of true/false display parameters I entered that allowed me to choose how the program would respond when my input switched from the program window’s gamepad to the PC window’s mouse/keyboard input.
Fast forward to me trying to get the same setup for a modded Witcher 3 and the results of my searching was that it is universally accepted technical impossibility to use a gamepad exclusively in 1 open window program while also using a mouse to navigate a PC’s desktop or other app’s open windows simultaneously.
My questions are all to ubderstand why this would be so difficult to implement as a standard option you can set in your OS settings? I’m certainly not qualified to actually be questioning this but in my limited understanding of the devices and platforms in play, this really seems like a very do-able and sought after feature.
Pc’s with touch screens are basically doing everything I would like to happen but using touch screen inputs and parameters instead of a gamepad’s input. What am i missing in this workflow that is brickwalling this from being an actual feature?:
Creating an OS native setting where the user can choose how the OS handles active and sleeping windows. For example, option A is to keep the default function of determining active windows based on actual cursor location. No clue how it’s programed but basically keeping things as they currently are where the hover over an open window without clicking in it but still be able to scroll with mouse wheel. Then option B would allow you disable the function where inactive windows are relegated to only running background processes.
The setting would then require a subsequent setting option to pop up for the user set when the step 1 selection was set to have multiple open windows running simultaneously as seperate active windows. This setting would be for the user to choose between utilizing one input device to control the PC globally as normal or to be able to assigned an installed device to only perform within the limits of an assigned program’s window when it is open and active.
Basically I’m picturing this working similar to the way a touchscreen laptop allows you to choose between standard desktop mode and tablet mode. Having the actual keyboard and mouse with global permissions as they always had so they will over ride the controller in its assigned program window for troubleshooting, saftey net in case input device 2 (gamepad or w/e) fails mid use. And the 2ndary input device is only able to operate in the confines of the assigned program window.
It also seems like I have messed around with software or device settings in the past that are already doing this for shit like Android Auto, augmented note pads and their stylus, the already mentioned touch screen displays, and I’m guessing but I wanna say some of the more accommodating accessibility options available for different types of handicapable input devices. I mean shit, don’t they have to make all computers capable of being used with only a keyboard or only a mouse option already?
I’m fully expecting the answer to be that Windows and Microsoft are too far in the mindset of fuck what users want to include a feature that will require any added operating/programming costs. But like I started, I know that I don’t know enough to know if there are major obstacles engineering this to work.
There’s a stack overflow post here. I’ve had the same thought about being able to scroll down a walkthrough in the browser on the second screen. https://stackoverflow.com/questions/53437494/is-there-a-way-to-make-multiple-windows-active-at-one-time-in-windows
Hahaha really thats all I wanted to do too. To be able to scroll through the game settings or in-game mod settings and also scroll thru the online tutorial at the same time in a more streamlined way than bouncing back and forth between screens and controllers. So many times I unplugged and replugged in my controller cuz the usb port is sketchy and my controller will disconnect sometimes even though it’s plugged in but everytime all it was, was that I never re-clicked on the game’s screen to unpause it. 🍻