

When I was a teenager I felt this way. I didn’t ask to be here, and so far life has sucked pretty hard.
My stance has softened as I’ve aged. I still wish I’d never been born, mind you, but I don’t blame my parents for having kids. They just did what came naturally for them.
You can’t consent to being born, and that upset me a lot. But it’s not like they could have asked my permission anyway. Might as well make the most of the situation.
I can’t find anything concrete online, but my assumption is that it has to do with the adventure / module design.
Consider a scenario where the party is going to go kill a lich, but first must delve into the lich’s lair before they may fight.
“Prophet” being that the party is forearmed with the knowledge of what the final encounter will be - and perhaps some intelligence on the dungeon.
“Squeeze” where the party has encounters that drain their resources. Those grenades / fireballs are going to be handy for fighting the lich, but they’re also useful for dealing with the lich’s zombie army.
“Monster” where the party finally encounters the prophesied monster and fights the lich.
I’ve never heard this trope named this way, but it’s how so many dungeons and adventures are designed. The party knows they have a particular fight coming up, and must carefully manage their resources because they won’t be having that fight at full strength.